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Haruko

Haruko

3D Designer

I'm a CG Artist and Creative Director specialized in 3D product visualization and editorial art. I spent the last decade of my career working across branding, packaging, still life photography and food/prop styling. I use that expertise to work in the 3D space with both prelaunch and established brands. My style lives somewhere in between still life photography and illustration and I enjoy working with clients to reimagine their products in new environments that can't be replicated in real life. My clients include, SKKN by Kim Kardashian, Bon Appetit Magazine, T: The New York Times Style Magazine, Fly by Jing, The Wallstreet Journal, Panera Bread and OMSOM.

Specialty
Product
Offerings
Styles
Modern
Playful
Hip
Industries
Fashion
Wellness
Food + Drink
Pricing
$10k – $20k

What kinds of projects are you looking for?

I'm looking to work with both small and large brands to visualize their products in a way that feels fresh and somewhat surreal. I want to work with brands that want to stand out and create visuals that are different than what's already out there. I work across a wide range of industries but would like more work in the DTC, cannabis and beauty space.

What makes your work unique?

My work is lives somewhere in between photography and illustration. I create work that feels familiar and realistic but with elements that cannot be created in real life or with photography alone. I love imaginative environments and gravity defying styling.

What does your creative process look like?

I'm very process driven and believe that structure is vital for a project to run smoothly. My process will vary depending on the brief but my it's generally structured as the following for product rendering: Setup Phase: I will need your products (unless you're prelaunch, samples count too) and any product spec sheets. I will also need art direction and inspirational references to determine if I have enough information to get started. Phase 1: Depending on the project, I may sketch out rough ideas for product rendering scenes. Phase 2: Modeling and texturing your product. Phase 3: Scene setup and CG development. This may go on for a few weeks depending on the deliverables. Phase 4: Final file handoff Not all projects follow this process but that is the general example. Editorial projects are more freeform. Please feel free to reach out with any questions.

Interested in working together?

Reach out to start a project with
Haruko
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